Nothing induces a migraine faster than shaky VR footage right up against your eyeballs. But when it comes to stereoscopic video shot for VR headsets, the problem is amplified with motion - people biking, running, dancing, kite surfing and generally horsing around. Video stabilization has long been critical for moviemaking, even for standard 2D output, because most nonprofessional, handheld footage is shaky.
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